using System; namespace Ryujinx.Graphics.Shader.IntermediateRepresentation { [Flags] enum TextureFlags { None = 0, Bindless = 1 << 0, Gather = 1 << 1, Derivatives = 1 << 2, IntCoords = 1 << 3, LodBias = 1 << 4, LodLevel = 1 << 5, Offset = 1 << 6, Offsets = 1 << 7, Coherent = 1 << 8, AtomicMask = 15 << 16, Add = 0 << 16, Minimum = 1 << 16, Maximum = 2 << 16, Increment = 3 << 16, Decrement = 4 << 16, BitwiseAnd = 5 << 16, BitwiseOr = 6 << 16, BitwiseXor = 7 << 16, Swap = 8 << 16, CAS = 9 << 16 } }