using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; namespace Ryujinx.Graphics.Shader.StructuredIr { class AstAssignment : AstNode { public IAstNode Destination { get; } private IAstNode _source; public IAstNode Source { get { return _source; } set { RemoveUse(_source, this); AddUse(value, this); _source = value; } } public AstAssignment(IAstNode destination, IAstNode source) { Destination = destination; Source = source; AddDef(destination, this); } } }