using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; using System.Numerics; using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; namespace Ryujinx.Graphics.Shader.StructuredIr { class AstOperation : AstNode { public Instruction Inst { get; } public int Index { get; } private IAstNode[] _sources; public int SourcesCount => _sources.Length; public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount) { Inst = inst; _sources = sources; for (int index = 0; index < sources.Length; index++) { if (index < sourcesCount) { AddUse(sources[index], this); } else { AddDef(sources[index], this); } } Index = 0; } public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount) { Index = index; } public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length) { } public IAstNode GetSource(int index) { return _sources[index]; } public void SetSource(int index, IAstNode source) { RemoveUse(_sources[index], this); AddUse(source, this); _sources[index] = source; } public AggregateType GetVectorType(AggregateType scalarType) { int componentsCount = BitOperations.PopCount((uint)Index); AggregateType type = scalarType; switch (componentsCount) { case 2: type |= AggregateType.Vector2; break; case 3: type |= AggregateType.Vector3; break; case 4: type |= AggregateType.Vector4; break; } return type; } } }