using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { static class PhiFunctions { public static void Remove(BasicBlock[] blocks) { for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { BasicBlock block = blocks[blkIndex]; LinkedListNode node = block.Operations.First; while (node != null) { LinkedListNode nextNode = node.Next; if (node.Value is not PhiNode phi) { node = nextNode; continue; } for (int index = 0; index < phi.SourcesCount; index++) { Operand src = phi.GetSource(index); BasicBlock srcBlock = phi.GetBlock(index); Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src); srcBlock.Append(copyOp); } block.Operations.Remove(node); node = nextNode; } } } } }