using System; namespace Ryujinx.Graphics.Shader { /// /// Flags that indicate how a texture will be used in a shader. /// [Flags] public enum TextureUsageFlags { None = 0, // Integer sampled textures must be noted for resolution scaling. ResScaleUnsupported = 1 << 0, NeedsScaleValue = 1 << 1, ImageStore = 1 << 2, ImageCoherent = 1 << 3 } }