namespace Ryujinx.Graphics.Shader.Translation { static class AttributeConsts { public const int TessLevelOuter0 = 0x000; public const int TessLevelOuter1 = 0x004; public const int TessLevelOuter2 = 0x008; public const int TessLevelOuter3 = 0x00c; public const int TessLevelInner0 = 0x010; public const int TessLevelInner1 = 0x014; public const int PrimitiveId = 0x060; public const int Layer = 0x064; public const int ViewportIndex = 0x068; public const int PointSize = 0x06c; public const int PositionX = 0x070; public const int PositionY = 0x074; public const int PositionZ = 0x078; public const int PositionW = 0x07c; public const int FrontColorDiffuseR = 0x280; public const int FrontColorDiffuseG = 0x284; public const int FrontColorDiffuseB = 0x288; public const int FrontColorDiffuseA = 0x28c; public const int FrontColorSpecularR = 0x290; public const int FrontColorSpecularG = 0x294; public const int FrontColorSpecularB = 0x298; public const int FrontColorSpecularA = 0x29c; public const int BackColorDiffuseR = 0x2a0; public const int BackColorDiffuseG = 0x2a4; public const int BackColorDiffuseB = 0x2a8; public const int BackColorDiffuseA = 0x2ac; public const int BackColorSpecularR = 0x2b0; public const int BackColorSpecularG = 0x2b4; public const int BackColorSpecularB = 0x2b8; public const int BackColorSpecularA = 0x2bc; public const int ClipDistance0 = 0x2c0; public const int ClipDistance1 = 0x2c4; public const int ClipDistance2 = 0x2c8; public const int ClipDistance3 = 0x2cc; public const int ClipDistance4 = 0x2d0; public const int ClipDistance5 = 0x2d4; public const int ClipDistance6 = 0x2d8; public const int ClipDistance7 = 0x2dc; public const int PointCoordX = 0x2e0; public const int PointCoordY = 0x2e4; public const int TessCoordX = 0x2f0; public const int TessCoordY = 0x2f4; public const int InstanceId = 0x2f8; public const int VertexId = 0x2fc; public const int TexCoordCount = 10; public const int TexCoordBase = 0x300; public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16; public const int FrontFacing = 0x3fc; public const int UserAttributesCount = 32; public const int UserAttributeBase = 0x80; public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16; public const int UserAttributePerPatchBase = 0x18; public const int UserAttributePerPatchEnd = 0x200; public const int LoadOutputMask = 1 << 30; public const int Mask = 0x3fffffff; // Note: Those attributes are used internally by the translator // only, they don't exist on Maxwell. public const int SpecialMask = 0xf << 24; public const int FragmentOutputDepth = 0x1000000; public const int FragmentOutputColorBase = 0x1000010; public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16; public const int FragmentOutputIsBgraBase = 0x1000100; public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4; public const int SupportBlockViewInverseX = 0x1000200; public const int SupportBlockViewInverseY = 0x1000204; public const int ThreadIdX = 0x2000000; public const int ThreadIdY = 0x2000004; public const int ThreadIdZ = 0x2000008; public const int CtaIdX = 0x2000010; public const int CtaIdY = 0x2000014; public const int CtaIdZ = 0x2000018; public const int LaneId = 0x2000020; public const int InvocationId = 0x2000024; public const int PatchVerticesIn = 0x2000028; public const int EqMask = 0x2000030; public const int GeMask = 0x2000034; public const int GtMask = 0x2000038; public const int LeMask = 0x200003c; public const int LtMask = 0x2000040; public const int ThreadKill = 0x2000044; public const int BaseInstance = 0x2000050; public const int BaseVertex = 0x2000054; public const int InstanceIndex = 0x2000058; public const int VertexIndex = 0x200005c; public const int DrawIndex = 0x2000060; } }