using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Shader.Translation { enum PixelImap { Unused = 0, Constant = 1, Perspective = 2, ScreenLinear = 3 } readonly struct ImapPixelType { public PixelImap X { get; } public PixelImap Y { get; } public PixelImap Z { get; } public PixelImap W { get; } public ImapPixelType(PixelImap x, PixelImap y, PixelImap z, PixelImap w) { X = x; Y = y; Z = z; W = w; } public PixelImap GetFirstUsedType() { if (X != PixelImap.Unused) return X; if (Y != PixelImap.Unused) return Y; if (Z != PixelImap.Unused) return Z; return W; } } class ShaderHeader { public int SphType { get; } public int Version { get; } public ShaderStage Stage { get; } public bool MrtEnable { get; } public bool KillsPixels { get; } public bool DoesGlobalStore { get; } public int SassVersion { get; } public bool GpPassthrough { get; } public bool DoesLoadOrStore { get; } public bool DoesFp64 { get; } public int StreamOutMask { get; } public int ShaderLocalMemoryLowSize { get; } public int PerPatchAttributeCount { get; } public int ShaderLocalMemoryHighSize { get; } public int ThreadsPerInputPrimitive { get; } public int ShaderLocalMemoryCrsSize { get; } public OutputTopology OutputTopology { get; } public int MaxOutputVertexCount { get; } public int StoreReqStart { get; } public int StoreReqEnd { get; } public ImapPixelType[] ImapTypes { get; } public int OmapTargets { get; } public bool OmapSampleMask { get; } public bool OmapDepth { get; } public ShaderHeader(IGpuAccessor gpuAccessor, ulong address) { ReadOnlySpan header = MemoryMarshal.Cast(gpuAccessor.GetCode(address, 0x50)); int commonWord0 = header[0]; int commonWord1 = header[1]; int commonWord2 = header[2]; int commonWord3 = header[3]; int commonWord4 = header[4]; SphType = commonWord0.Extract(0, 5); Version = commonWord0.Extract(5, 5); Stage = (ShaderStage)commonWord0.Extract(10, 4); // Invalid. if (Stage == ShaderStage.Compute) { Stage = ShaderStage.Vertex; } MrtEnable = commonWord0.Extract(14); KillsPixels = commonWord0.Extract(15); DoesGlobalStore = commonWord0.Extract(16); SassVersion = commonWord0.Extract(17, 4); GpPassthrough = commonWord0.Extract(24); DoesLoadOrStore = commonWord0.Extract(26); DoesFp64 = commonWord0.Extract(27); StreamOutMask = commonWord0.Extract(28, 4); ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24); PerPatchAttributeCount = commonWord1.Extract(24, 8); ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24); ThreadsPerInputPrimitive = commonWord2.Extract(24, 8); ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24); OutputTopology = (OutputTopology)commonWord3.Extract(24, 4); MaxOutputVertexCount = commonWord4.Extract(0, 12); StoreReqStart = commonWord4.Extract(12, 8); StoreReqEnd = commonWord4.Extract(24, 8); ImapTypes = new ImapPixelType[32]; for (int i = 0; i < 32; i++) { byte imap = (byte)(header[6 + (i >> 2)] >> ((i & 3) * 8)); ImapTypes[i] = new ImapPixelType( (PixelImap)((imap >> 0) & 3), (PixelImap)((imap >> 2) & 3), (PixelImap)((imap >> 4) & 3), (PixelImap)((imap >> 6) & 3)); } int type2OmapTarget = header[18]; int type2Omap = header[19]; OmapTargets = type2OmapTarget; OmapSampleMask = type2Omap.Extract(0); OmapDepth = type2Omap.Extract(1); } } }