namespace Ryujinx.Graphics.Texture.Astc { internal static class Bits { public static readonly ushort[] Replicate8_16Table; public static readonly byte[] Replicate1_7Table; static Bits() { Replicate8_16Table = new ushort[0x200]; Replicate1_7Table = new byte[0x200]; for (int i = 0; i < 0x200; i++) { Replicate8_16Table[i] = (ushort)Replicate(i, 8, 16); Replicate1_7Table[i] = (byte)Replicate(i, 1, 7); } } public static int Replicate8_16(int value) { return Replicate8_16Table[value]; } public static int Replicate1_7(int value) { return Replicate1_7Table[value]; } public static int Replicate(int value, int numberBits, int toBit) { if (numberBits == 0) return 0; if (toBit == 0) return 0; int tempValue = value & ((1 << numberBits) - 1); int retValue = tempValue; int resLength = numberBits; while (resLength < toBit) { int comp = 0; if (numberBits > toBit - resLength) { int newShift = toBit - resLength; comp = numberBits - newShift; numberBits = newShift; } retValue <<= numberBits; retValue |= tempValue >> comp; resLength += numberBits; } return retValue; } // Transfers a bit as described in C.2.14 public static void BitTransferSigned(ref int a, ref int b) { b >>= 1; b |= a & 0x80; a >>= 1; a &= 0x3F; if ((a & 0x20) != 0) a -= 0x40; } } }