using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Texture.Astc { [StructLayout(LayoutKind.Sequential, Size = AstcPixel.StructSize * 8)] internal struct EndPointSet { private AstcPixel _start; [MethodImpl(MethodImplOptions.AggressiveInlining)] public Span Get(int index) { Debug.Assert(index < 4); ref AstcPixel start = ref Unsafe.Add(ref _start, index * 2); return MemoryMarshal.CreateSpan(ref start, 2); } } }