using Ryujinx.Common; using Ryujinx.Graphics.Texture; namespace Ryujinx.Graphics.Vic.Image { static class SurfaceCommon { public static int GetPitch(int width, int bytesPerPixel) { return BitUtils.AlignUp(width * bytesPerPixel, 256); } public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY) { return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize; } public static ulong ExtendOffset(uint offset) { return (ulong)offset << 8; } public static ushort Upsample(byte value) { return (ushort)(value << 2); } public static byte Downsample(ushort value) { return (byte)(value >> 2); } } }