using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Vic.Image; namespace Ryujinx.Graphics.Vic { readonly struct ResourceManager { public MemoryManager Gmm { get; } public BufferPool SurfacePool { get; } public BufferPool BufferPool { get; } public ResourceManager(MemoryManager gmm, BufferPool surfacePool, BufferPool bufferPool) { Gmm = gmm; SurfacePool = surfacePool; BufferPool = bufferPool; } } }