using Ryujinx.Common.Utilities; namespace Ryujinx.Graphics.Vic.Types { struct LumaKeyStruct { private long _word0; private long _word1; public int LumaCoeff0 => (int)_word0.Extract(0, 20); public int LumaCoeff1 => (int)_word0.Extract(20, 20); public int LumaCoeff2 => (int)_word0.Extract(40, 20); public int LumaRShift => (int)_word0.Extract(60, 4); public int LumaCoeff3 => (int)_word1.Extract(64, 20); public int LumaKeyLower => (int)_word1.Extract(84, 10); public int LumaKeyUpper => (int)_word1.Extract(94, 10); public bool LumaKeyEnabled => _word1.Extract(104); } }