using Ryujinx.Common.Utilities; namespace Ryujinx.Graphics.Vic.Types { struct MatrixStruct { private long _word0; private long _word1; private long _word2; private long _word3; public int MatrixCoeff00 => (int)_word0.ExtractSx(0, 20); public int MatrixCoeff10 => (int)_word0.ExtractSx(20, 20); public int MatrixCoeff20 => (int)_word0.ExtractSx(40, 20); public int MatrixRShift => (int)_word0.Extract(60, 4); public int MatrixCoeff01 => (int)_word1.ExtractSx(64, 20); public int MatrixCoeff11 => (int)_word1.ExtractSx(84, 20); public int MatrixCoeff21 => (int)_word1.ExtractSx(104, 20); public bool MatrixEnable => _word1.Extract(127); public int MatrixCoeff02 => (int)_word2.ExtractSx(128, 20); public int MatrixCoeff12 => (int)_word2.ExtractSx(148, 20); public int MatrixCoeff22 => (int)_word2.ExtractSx(168, 20); public int MatrixCoeff03 => (int)_word3.ExtractSx(192, 20); public int MatrixCoeff13 => (int)_word3.ExtractSx(212, 20); public int MatrixCoeff23 => (int)_word3.ExtractSx(232, 20); } }