using Ryujinx.Common.Utilities; namespace Ryujinx.Graphics.Vic.Types { struct OutputConfig { #pragma warning disable CS0649 private long _word0; private long _word1; #pragma warning restore CS0649 public int AlphaFillMode => (int)_word0.Extract(0, 3); public int AlphaFillSlot => (int)_word0.Extract(3, 3); public int BackgroundAlpha => (int)_word0.Extract(6, 10); public int BackgroundR => (int)_word0.Extract(16, 10); public int BackgroundG => (int)_word0.Extract(26, 10); public int BackgroundB => (int)_word0.Extract(36, 10); public int RegammaMode => (int)_word0.Extract(46, 2); public bool OutputFlipX => _word0.Extract(48); public bool OutputFlipY => _word0.Extract(49); public bool OutputTranspose => _word0.Extract(50); public int TargetRectLeft => (int)_word1.Extract(64, 14); public int TargetRectRight => (int)_word1.Extract(80, 14); public int TargetRectTop => (int)_word1.Extract(96, 14); public int TargetRectBottom => (int)_word1.Extract(112, 14); } }