using Ryujinx.Common.Utilities; namespace Ryujinx.Graphics.Vic.Types { struct SlotConfig { private long _word0; private long _word1; private long _word2; private long _word3; private long _word4; private long _word5; private long _word6; private long _word7; public bool SlotEnable => _word0.Extract(0); public bool DeNoise => _word0.Extract(1); public bool AdvancedDenoise => _word0.Extract(2); public bool CadenceDetect => _word0.Extract(3); public bool MotionMap => _word0.Extract(4); public bool MMapCombine => _word0.Extract(5); public bool IsEven => _word0.Extract(6); public bool ChromaEven => _word0.Extract(7); public bool CurrentFieldEnable => _word0.Extract(8); public bool PrevFieldEnable => _word0.Extract(9); public bool NextFieldEnable => _word0.Extract(10); public bool NextNrFieldEnable => _word0.Extract(11); public bool CurMotionFieldEnable => _word0.Extract(12); public bool PrevMotionFieldEnable => _word0.Extract(13); public bool PpMotionFieldEnable => _word0.Extract(14); public bool CombMotionFieldEnable => _word0.Extract(15); public FrameFormat FrameFormat => (FrameFormat)_word0.Extract(16, 4); public int FilterLengthY => (int)_word0.Extract(20, 2); public int FilterLengthX => (int)_word0.Extract(22, 2); public int Panoramic => (int)_word0.Extract(24, 12); public int DetailFltClamp => (int)_word0.Extract(58, 6); public int FilterNoise => (int)_word1.Extract(64, 10); public int FilterDetail => (int)_word1.Extract(74, 10); public int ChromaNoise => (int)_word1.Extract(84, 10); public int ChromaDetail => (int)_word1.Extract(94, 10); public DeinterlaceMode DeinterlaceMode => (DeinterlaceMode)_word1.Extract(104, 4); public int MotionAccumWeight => (int)_word1.Extract(108, 3); public int NoiseIir => (int)_word1.Extract(111, 11); public int LightLevel => (int)_word1.Extract(122, 4); public int SoftClampLow => (int)_word2.Extract(128, 10); public int SoftClampHigh => (int)_word2.Extract(138, 10); public int PlanarAlpha => (int)_word2.Extract(160, 10); public bool ConstantAlpha => _word2.Extract(170); public int StereoInterleave => (int)_word2.Extract(171, 3); public bool ClipEnabled => _word2.Extract(174); public int ClearRectMask => (int)_word2.Extract(175, 8); public int DegammaMode => (int)_word2.Extract(183, 2); public bool DecompressEnable => _word2.Extract(186); public int DecompressCtbCount => (int)_word3.Extract(192, 8); public int DecompressZbcColor => (int)_word3.Extract(200, 32); public int SourceRectLeft => (int)_word4.Extract(256, 30); public int SourceRectRight => (int)_word4.Extract(288, 30); public int SourceRectTop => (int)_word5.Extract(320, 30); public int SourceRectBottom => (int)_word5.Extract(352, 30); public int DstRectLeft => (int)_word6.Extract(384, 14); public int DstRectRight => (int)_word6.Extract(400, 14); public int DstRectTop => (int)_word6.Extract(416, 14); public int DstRectBottom => (int)_word6.Extract(432, 14); } }