using Ryujinx.Common.Utilities; namespace Ryujinx.Graphics.Vic.Types { struct SlotSurfaceConfig { private long _word0; private long _word1; public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7); public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2); public int SlotChromaLocVert => (int)_word0.Extract(9, 2); public int SlotBlkKind => (int)_word0.Extract(11, 4); public int SlotBlkHeight => (int)_word0.Extract(15, 4); public int SlotCacheWidth => (int)_word0.Extract(19, 3); public int SlotSurfaceWidth => (int)_word0.Extract(32, 14); public int SlotSurfaceHeight => (int)_word0.Extract(46, 14); public int SlotLumaWidth => (int)_word1.Extract(64, 14); public int SlotLumaHeight => (int)_word1.Extract(78, 14); public int SlotChromaWidth => (int)_word1.Extract(96, 14); public int SlotChromaHeight => (int)_word1.Extract(110, 14); } }