using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Video { public struct H264PictureInfo { public Array2 FieldOrderCnt; public bool IsReference; public ushort ChromaFormatIdc; public ushort FrameNum; public bool FieldPicFlag; public bool BottomFieldFlag; public uint NumRefFrames; public bool MbAdaptiveFrameFieldFlag; public bool ConstrainedIntraPredFlag; public bool WeightedPredFlag; public uint WeightedBipredIdc; public bool FrameMbsOnlyFlag; public bool Transform8x8ModeFlag; public int ChromaQpIndexOffset; public int SecondChromaQpIndexOffset; public int PicInitQpMinus26; public uint NumRefIdxL0ActiveMinus1; public uint NumRefIdxL1ActiveMinus1; public uint Log2MaxFrameNumMinus4; public uint PicOrderCntType; public uint Log2MaxPicOrderCntLsbMinus4; public bool DeltaPicOrderAlwaysZeroFlag; public bool Direct8x8InferenceFlag; public bool EntropyCodingModeFlag; public bool PicOrderPresentFlag; public bool DeblockingFilterControlPresentFlag; public bool RedundantPicCntPresentFlag; public uint NumSliceGroupsMinus1; public uint SliceGroupMapType; public uint SliceGroupChangeRateMinus1; // TODO: Slice group map public bool FmoAsoEnable; public bool ScalingMatrixPresent; public Array6> ScalingLists4x4; public Array2> ScalingLists8x8; public uint FrameType; public uint PicWidthInMbsMinus1; public uint PicHeightInMapUnitsMinus1; public bool QpprimeYZeroTransformBypassFlag; } }