using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Video { public struct Vp9BackwardUpdates { public Array4> YMode; public Array10> UvMode; public Array16> Partition; public Array4>>>>> Coef; public Array4>>>> EobBranch; public Array4> SwitchableInterp; public Array7> InterMode; public Array4> IntraInter; public Array5> CompInter; public Array5>> SingleRef; public Array5> CompRef; public Array2> Tx32x32; public Array2> Tx16x16; public Array2> Tx8x8; public Array3> Skip; public Array4 Joints; public Array2> Sign; public Array2> Classes; public Array2> Class0; public Array2>> Bits; public Array2>> Class0Fp; public Array2> Fp; public Array2> Class0Hp; public Array2> Hp; } }