using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.Threading; namespace Ryujinx.Graphics.Vulkan { class BackgroundResource : IDisposable { private VulkanRenderer _gd; private Device _device; private CommandBufferPool _pool; private PersistentFlushBuffer _flushBuffer; public BackgroundResource(VulkanRenderer gd, Device device) { _gd = gd; _device = device; } public CommandBufferPool GetPool() { if (_pool == null) { bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd; Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue; object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock; lock (queueLock) { _pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true); } } return _pool; } public PersistentFlushBuffer GetFlushBuffer() { if (_flushBuffer == null) { _flushBuffer = new PersistentFlushBuffer(_gd); } return _flushBuffer; } public void Dispose() { _pool?.Dispose(); _flushBuffer?.Dispose(); } } class BackgroundResources : IDisposable { private VulkanRenderer _gd; private Device _device; private Dictionary _resources; public BackgroundResources(VulkanRenderer gd, Device device) { _gd = gd; _device = device; _resources = new Dictionary(); } private void Cleanup() { lock (_resources) { foreach (KeyValuePair tuple in _resources) { if (!tuple.Key.IsAlive) { tuple.Value.Dispose(); _resources.Remove(tuple.Key); } } } } public BackgroundResource Get() { Thread thread = Thread.CurrentThread; lock (_resources) { BackgroundResource resource; if (!_resources.TryGetValue(thread, out resource)) { Cleanup(); resource = new BackgroundResource(_gd, _device); _resources[thread] = resource; } return resource; } } public void Dispose() { lock (_resources) { foreach (var resource in _resources.Values) { resource.Dispose(); } } } } }