using Silk.NET.Vulkan; using System; namespace Ryujinx.Graphics.Vulkan { readonly struct DisposableFramebuffer : IDisposable { private readonly Vk _api; private readonly Device _device; public Framebuffer Value { get; } public DisposableFramebuffer(Vk api, Device device, Framebuffer framebuffer) { _api = api; _device = device; Value = framebuffer; } public void Dispose() { _api.DestroyFramebuffer(_device, Value, Span.Empty); } } }