using Silk.NET.Vulkan; using System; namespace Ryujinx.Graphics.Vulkan { readonly struct DisposablePipeline : IDisposable { private readonly Vk _api; private readonly Device _device; public Pipeline Value { get; } public DisposablePipeline(Vk api, Device device, Pipeline pipeline) { _api = api; _device = device; Value = pipeline; } public void Dispose() { _api.DestroyPipeline(_device, Value, Span.Empty); } } }