using Silk.NET.Vulkan; using System; namespace Ryujinx.Graphics.Vulkan { readonly struct DisposableRenderPass : IDisposable { private readonly Vk _api; private readonly Device _device; public RenderPass Value { get; } public DisposableRenderPass(Vk api, Device device, RenderPass renderPass) { _api = api; _device = device; Value = renderPass; } public void Dispose() { _api.DestroyRenderPass(_device, Value, Span.Empty); } } }