using Silk.NET.Vulkan; using System; using Extent2D = Ryujinx.Graphics.GAL.Extents2D; namespace Ryujinx.Graphics.Vulkan.Effects { internal interface IScalingFilter : IDisposable { float Level { get; set; } void Run( TextureView view, CommandBufferScoped cbs, Auto destinationTexture, Format format, int width, int height, Extent2D source, Extent2D destination); } }