#version 450 core #extension GL_EXT_scalar_block_layout : require layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout (std430, set = 0, binding = 0) uniform draw_count_uniform { uint[64] draw_count_buffer; }; layout (std430, set = 1, binding = 1) buffer indirect_in { int[] indirect_data_in; }; layout (std430, set = 1, binding = 2) buffer indirect_out { int[] indirect_data_out; }; layout (std430, set = 1, binding = 3) buffer index_buffer_pattern { int ibp_pattern[8]; int ibp_primitive_vertices; int ibp_primitive_vertices_out; int ibp_index_size; int ibp_index_size_out; int ibp_base_index; int ibp_index_stride; int src_offset; int total_primitives; int dispatch_x; int dispatch_y; int dispatch_z; int has_draw_count; uint max_draw_count; int draw_count_offset; int indirect_data_stride; int indirect_data_offset; }; int GetPrimitiveCount(int vertexCount) { return max(0, (vertexCount - ibp_base_index) / ibp_index_stride); } int GetConvertedCount(int indexCount) { int primitiveCount = GetPrimitiveCount(indexCount); return primitiveCount * ibp_primitive_vertices_out; } void main() { uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count; uint i = 0; if (drawCount != 0) { int firstIndex = indirect_data_in[indirect_data_offset + 2]; int endIndex = firstIndex + indirect_data_in[indirect_data_offset]; for (i = 1; i < drawCount; i++) { int offset = int(i) * indirect_data_stride; int inOffset = indirect_data_offset + offset; int currentFirstIndex = indirect_data_in[inOffset + 2]; firstIndex = min(firstIndex, currentFirstIndex); endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]); } int indexCount = endIndex - firstIndex; dispatch_x = (indexCount + 15) / 16; src_offset += firstIndex * ibp_index_size; total_primitives = GetPrimitiveCount(indexCount); for (i = 0; i < drawCount; i++) { int offset = int(i) * indirect_data_stride; int inOffset = indirect_data_offset + offset; indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance } } for (; i < max_draw_count; i++) { int offset = int(i) * indirect_data_stride; indirect_data_out[offset] = 0; indirect_data_out[offset + 1] = 0; indirect_data_out[offset + 2] = 0; indirect_data_out[offset + 3] = 0; indirect_data_out[offset + 4] = 0; } }