using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// A structure with appearance configurations for the software keyboard when running in inline mode. /// [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)] struct SoftwareKeyboardAppear { public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength; public KeyboardMode KeyboardMode; /// /// The string displayed in the Submit button. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] public string OkText; /// /// The character displayed in the left button of the numeric keyboard. /// public char LeftOptionalSymbolKey; /// /// The character displayed in the right button of the numeric keyboard. /// public char RightOptionalSymbolKey; /// /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. /// [MarshalAs(UnmanagedType.I1)] public bool PredictionEnabled; /// /// When set, there is only the option to accept the input. /// [MarshalAs(UnmanagedType.I1)] public bool CancelButtonDisabled; /// /// Specifies prohibited characters that cannot be input into the text entry area. /// public InvalidCharFlags InvalidChars; /// /// Maximum text length allowed. /// public int TextMaxLength; /// /// Minimum text length allowed. /// public int TextMinLength; /// /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. /// [MarshalAs(UnmanagedType.I1)] public bool UseNewLine; /// /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. /// public KeyboardMiniaturizationMode MiniaturizationMode; public byte Reserved1; public byte Reserved2; /// /// Bit field with invalid buttons for the keyboard. /// public InvalidButtonFlags InvalidButtons; [MarshalAs(UnmanagedType.I1)] public bool UseSaveData; public uint Reserved3; public ushort Reserved4; public byte Reserved5; public ulong Reserved6; public ulong Reserved7; public SoftwareKeyboardAppearEx ToExtended() { SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx(); appear.KeyboardMode = KeyboardMode; appear.OkText = OkText; appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey; appear.RightOptionalSymbolKey = RightOptionalSymbolKey; appear.PredictionEnabled = PredictionEnabled; appear.CancelButtonDisabled = CancelButtonDisabled; appear.InvalidChars = InvalidChars; appear.TextMaxLength = TextMaxLength; appear.TextMinLength = TextMinLength; appear.UseNewLine = UseNewLine; appear.MiniaturizationMode = MiniaturizationMode; appear.Reserved1 = Reserved1; appear.Reserved2 = Reserved2; appear.InvalidButtons = InvalidButtons; appear.UseSaveData = UseSaveData; appear.Reserved3 = Reserved3; appear.Reserved4 = Reserved4; appear.Reserved5 = Reserved5; appear.Uid0 = Reserved6; appear.Uid1 = Reserved7; appear.SamplingNumber = 0; appear.Reserved6 = 0; appear.Reserved7 = 0; appear.Reserved8 = 0; appear.Reserved9 = 0; return appear; } } }