using System; using System.Threading; namespace Ryujinx.HLE.HOS.Services { abstract class DisposableIpcService : IpcService, IDisposable { private int _disposeState; public DisposableIpcService(ServerBase server = null) : base(server) { } protected abstract void Dispose(bool isDisposing); public void Dispose() { if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) { Dispose(true); } } } }