using System.IO; namespace Ryujinx.HLE.Loaders.Npdm { public class KernelAccessControl { public int[] Capabilities { get; private set; } public KernelAccessControl(Stream stream, int offset, int size) { stream.Seek(offset, SeekOrigin.Begin); Capabilities = new int[size / 4]; BinaryReader reader = new BinaryReader(stream); for (int index = 0; index < Capabilities.Length; index++) { Capabilities[index] = reader.ReadInt32(); } } } }