using System; namespace Ryujinx.HLE.Ui { public interface IDynamicTextInputHandler : IDisposable { event DynamicTextChangedHandler TextChangedEvent; event KeyPressedHandler KeyPressedEvent; event KeyReleasedHandler KeyReleasedEvent; bool TextProcessingEnabled { get; set; } void SetText(string text, int cursorBegin); void SetText(string text, int cursorBegin, int cursorEnd); } }