using System; namespace Ryujinx.Headless.SDL2 { class StatusUpdatedEventArgs : EventArgs { public bool VSyncEnabled; public string DockedMode; public string AspectRatio; public string GameStatus; public string FifoStatus; public string GpuName; public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) { VSyncEnabled = vSyncEnabled; DockedMode = dockedMode; AspectRatio = aspectRatio; GameStatus = gameStatus; FifoStatus = fifoStatus; GpuName = gpuName; } } }