using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Keyboard; using System; using System.Collections.Generic; using System.Numerics; using System.Runtime.CompilerServices; using static SDL2.SDL; using ConfigKey = Ryujinx.Common.Configuration.Hid.Key; namespace Ryujinx.Input.SDL2 { class SDL2Keyboard : IKeyboard { private class ButtonMappingEntry { public readonly GamepadButtonInputId To; public readonly Key From; public ButtonMappingEntry(GamepadButtonInputId to, Key from) { To = to; From = from; } } private object _userMappingLock = new object(); private readonly SDL2KeyboardDriver _driver; private StandardKeyboardInputConfig _configuration; private List _buttonsUserMapping; private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count] { // INVALID SDL_Keycode.SDLK_0, // Presented as modifiers, so invalid here. SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_F1, SDL_Keycode.SDLK_F2, SDL_Keycode.SDLK_F3, SDL_Keycode.SDLK_F4, SDL_Keycode.SDLK_F5, SDL_Keycode.SDLK_F6, SDL_Keycode.SDLK_F7, SDL_Keycode.SDLK_F8, SDL_Keycode.SDLK_F9, SDL_Keycode.SDLK_F10, SDL_Keycode.SDLK_F11, SDL_Keycode.SDLK_F12, SDL_Keycode.SDLK_F13, SDL_Keycode.SDLK_F14, SDL_Keycode.SDLK_F15, SDL_Keycode.SDLK_F16, SDL_Keycode.SDLK_F17, SDL_Keycode.SDLK_F18, SDL_Keycode.SDLK_F19, SDL_Keycode.SDLK_F20, SDL_Keycode.SDLK_F21, SDL_Keycode.SDLK_F22, SDL_Keycode.SDLK_F23, SDL_Keycode.SDLK_F24, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_UP, SDL_Keycode.SDLK_DOWN, SDL_Keycode.SDLK_LEFT, SDL_Keycode.SDLK_RIGHT, SDL_Keycode.SDLK_RETURN, SDL_Keycode.SDLK_ESCAPE, SDL_Keycode.SDLK_SPACE, SDL_Keycode.SDLK_TAB, SDL_Keycode.SDLK_BACKSPACE, SDL_Keycode.SDLK_INSERT, SDL_Keycode.SDLK_DELETE, SDL_Keycode.SDLK_PAGEUP, SDL_Keycode.SDLK_PAGEDOWN, SDL_Keycode.SDLK_HOME, SDL_Keycode.SDLK_END, SDL_Keycode.SDLK_CAPSLOCK, SDL_Keycode.SDLK_SCROLLLOCK, SDL_Keycode.SDLK_PRINTSCREEN, SDL_Keycode.SDLK_PAUSE, SDL_Keycode.SDLK_NUMLOCKCLEAR, SDL_Keycode.SDLK_CLEAR, SDL_Keycode.SDLK_KP_0, SDL_Keycode.SDLK_KP_1, SDL_Keycode.SDLK_KP_2, SDL_Keycode.SDLK_KP_3, SDL_Keycode.SDLK_KP_4, SDL_Keycode.SDLK_KP_5, SDL_Keycode.SDLK_KP_6, SDL_Keycode.SDLK_KP_7, SDL_Keycode.SDLK_KP_8, SDL_Keycode.SDLK_KP_9, SDL_Keycode.SDLK_KP_DIVIDE, SDL_Keycode.SDLK_KP_MULTIPLY, SDL_Keycode.SDLK_KP_MINUS, SDL_Keycode.SDLK_KP_PLUS, SDL_Keycode.SDLK_KP_DECIMAL, SDL_Keycode.SDLK_KP_ENTER, SDL_Keycode.SDLK_a, SDL_Keycode.SDLK_b, SDL_Keycode.SDLK_c, SDL_Keycode.SDLK_d, SDL_Keycode.SDLK_e, SDL_Keycode.SDLK_f, SDL_Keycode.SDLK_g, SDL_Keycode.SDLK_h, SDL_Keycode.SDLK_i, SDL_Keycode.SDLK_j, SDL_Keycode.SDLK_k, SDL_Keycode.SDLK_l, SDL_Keycode.SDLK_m, SDL_Keycode.SDLK_n, SDL_Keycode.SDLK_o, SDL_Keycode.SDLK_p, SDL_Keycode.SDLK_q, SDL_Keycode.SDLK_r, SDL_Keycode.SDLK_s, SDL_Keycode.SDLK_t, SDL_Keycode.SDLK_u, SDL_Keycode.SDLK_v, SDL_Keycode.SDLK_w, SDL_Keycode.SDLK_x, SDL_Keycode.SDLK_y, SDL_Keycode.SDLK_z, SDL_Keycode.SDLK_0, SDL_Keycode.SDLK_1, SDL_Keycode.SDLK_2, SDL_Keycode.SDLK_3, SDL_Keycode.SDLK_4, SDL_Keycode.SDLK_5, SDL_Keycode.SDLK_6, SDL_Keycode.SDLK_7, SDL_Keycode.SDLK_8, SDL_Keycode.SDLK_9, SDL_Keycode.SDLK_BACKQUOTE, SDL_Keycode.SDLK_BACKQUOTE, SDL_Keycode.SDLK_MINUS, SDL_Keycode.SDLK_PLUS, SDL_Keycode.SDLK_LEFTBRACKET, SDL_Keycode.SDLK_RIGHTBRACKET, SDL_Keycode.SDLK_SEMICOLON, SDL_Keycode.SDLK_QUOTE, SDL_Keycode.SDLK_COMMA, SDL_Keycode.SDLK_PERIOD, SDL_Keycode.SDLK_SLASH, SDL_Keycode.SDLK_BACKSLASH, // Invalids SDL_Keycode.SDLK_0, }; public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name) { _driver = driver; Id = id; Name = name; _buttonsUserMapping = new List(); } private bool HasConfiguration => _configuration != null; public string Id { get; } public string Name { get; } public bool IsConnected => true; public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None; public void Dispose() { // No operations } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static int ToSDL2Scancode(Key key) { if (key >= Key.Unknown && key <= Key.Menu) { return -1; } return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key]); } private static SDL_Keymod GetKeyboardModifierMask(Key key) { switch (key) { case Key.ShiftLeft: return SDL_Keymod.KMOD_LSHIFT; case Key.ShiftRight: return SDL_Keymod.KMOD_RSHIFT; case Key.ControlLeft: return SDL_Keymod.KMOD_LCTRL; case Key.ControlRight: return SDL_Keymod.KMOD_RCTRL; case Key.AltLeft: return SDL_Keymod.KMOD_LALT; case Key.AltRight: return SDL_Keymod.KMOD_RALT; case Key.WinLeft: return SDL_Keymod.KMOD_LGUI; case Key.WinRight: return SDL_Keymod.KMOD_RGUI; // NOTE: Menu key isn't supported by SDL2. case Key.Menu: default: return SDL_Keymod.KMOD_NONE; } } public KeyboardStateSnapshot GetKeyboardStateSnapshot() { ReadOnlySpan rawKeyboardState; SDL_Keymod rawKeyboardModifierState = SDL_GetModState(); unsafe { IntPtr statePtr = SDL_GetKeyboardState(out int numKeys); rawKeyboardState = new ReadOnlySpan((byte*)statePtr, numKeys); } bool[] keysState = new bool[(int)Key.Count]; for (Key key = 0; key < Key.Count; key++) { int index = ToSDL2Scancode(key); if (index == -1) { SDL_Keymod modifierMask = GetKeyboardModifierMask(key); if (modifierMask == SDL_Keymod.KMOD_NONE) { continue; } keysState[(int)key] = (rawKeyboardModifierState & modifierMask) == modifierMask; } else { keysState[(int)key] = rawKeyboardState[index] == 1; } } return new KeyboardStateSnapshot(keysState); } private static float ConvertRawStickValue(short value) { const float ConvertRate = 1.0f / (short.MaxValue + 0.5f); return value * ConvertRate; } private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick stickConfig) { short stickX = 0; short stickY = 0; if (snapshot.IsPressed((Key)stickConfig.StickUp)) { stickY += 1; } if (snapshot.IsPressed((Key)stickConfig.StickDown)) { stickY -= 1; } if (snapshot.IsPressed((Key)stickConfig.StickRight)) { stickX += 1; } if (snapshot.IsPressed((Key)stickConfig.StickLeft)) { stickX -= 1; } Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY)); return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue)); } public GamepadStateSnapshot GetMappedStateSnapshot() { KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot(); GamepadStateSnapshot result = default; lock (_userMappingLock) { if (!HasConfiguration) { return result; } foreach (ButtonMappingEntry entry in _buttonsUserMapping) { if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound) { continue; } // Do not touch state of button already pressed if (!result.IsPressed(entry.To)) { result.SetPressed(entry.To, rawState.IsPressed(entry.From)); } } (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick); (short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick); result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY)); result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY)); } return result; } public GamepadStateSnapshot GetStateSnapshot() { throw new NotSupportedException(); } public (float, float) GetStick(StickInputId inputId) { throw new NotSupportedException(); } public bool IsPressed(GamepadButtonInputId inputId) { throw new NotSupportedException(); } public bool IsPressed(Key key) { // We only implement GetKeyboardStateSnapshot. throw new NotSupportedException(); } public void SetConfiguration(InputConfig configuration) { lock (_userMappingLock) { _configuration = (StandardKeyboardInputConfig)configuration; // First clear the buttons mapping _buttonsUserMapping.Clear(); // Then configure left joycon _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl)); // Finally configure right joycon _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl)); } } public void SetTriggerThreshold(float triggerThreshold) { // No operations } public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { // No operations } public Vector3 GetMotionData(MotionInputId inputId) { // No operations return Vector3.Zero; } } }