using System; namespace Ryujinx.Memory { /// /// Flags that indicate how the host memory should be mapped. /// [Flags] public enum MemoryMapFlags { /// /// No mapping flags. /// None = 0, /// /// Indicates that the implementation is free to ignore the specified backing memory offset /// and allocate its own private storage for the mapping. /// This allows some mappings that would otherwise fail due to host platform restrictions to succeed. /// Private = 1 << 0 } }