using System; using System.Buffers; namespace Ryujinx.Memory { public unsafe class NativeMemoryManager : MemoryManager where T : unmanaged { private readonly T* _pointer; private readonly int _length; public NativeMemoryManager(T* pointer, int length) { _pointer = pointer; _length = length; } public override Span GetSpan() { return new Span((void*)_pointer, _length); } public override MemoryHandle Pin(int elementIndex = 0) { if ((uint)elementIndex >= _length) { throw new ArgumentOutOfRangeException(nameof(elementIndex)); } return new MemoryHandle((void*)(_pointer + elementIndex)); } public override void Unpin() { // No need to do anything as pointer already points no native memory, not GC tracked. } protected override void Dispose(bool disposing) { // Nothing to dispose, MemoryBlock still owns the memory. } } }