using System; namespace Ryujinx.Memory.Tracking { public interface IRegionHandle : IDisposable { bool Dirty { get; } ulong Address { get; } ulong Size { get; } ulong EndAddress { get; } void ForceDirty(); void Reprotect(bool asDirty = false); void RegisterAction(RegionSignal action); void RegisterPreciseAction(PreciseRegionSignal action); } }