using System; using System.Collections.Generic; using System.Text.Json.Serialization; namespace Ryujinx.Ui.Common.Models.Amiibo { public struct AmiiboApi : IEquatable { [JsonPropertyName("name")] public string Name { get; set; } [JsonPropertyName("head")] public string Head { get; set; } [JsonPropertyName("tail")] public string Tail { get; set; } [JsonPropertyName("image")] public string Image { get; set; } [JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; } [JsonPropertyName("character")] public string Character { get; set; } [JsonPropertyName("gameSeries")] public string GameSeries { get; set; } [JsonPropertyName("type")] public string Type { get; set; } [JsonPropertyName("release")] public Dictionary Release { get; set; } [JsonPropertyName("gamesSwitch")] public List GamesSwitch { get; set; } public override string ToString() { return Name; } public string GetId() { return Head + Tail; } public bool Equals(AmiiboApi other) { return Head + Tail == other.Head + other.Tail; } public override bool Equals(object obj) { return obj is AmiiboApi other && Equals(other); } public override int GetHashCode() { return HashCode.Combine(Head, Tail); } } }