namespace Ryujinx.HLE.HOS.Services.Time.Clock { class NetworkSystemClockContextWriter : SystemClockContextUpdateCallback { private TimeSharedMemory _sharedMemory; public NetworkSystemClockContextWriter(TimeSharedMemory sharedMemory) { _sharedMemory = sharedMemory; } protected override ResultCode Update() { _sharedMemory.UpdateNetworkSystemClockContext(_context); return ResultCode.Success; } } }