//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information for a memory pool.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolInParameter
{
///
/// The CPU address used by the memory pool.
///
public CpuAddress CpuAddress;
///
/// The size used by the memory pool.
///
public ulong Size;
///
/// The target state the user wants.
///
public MemoryPoolUserState State;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[3];
}
}