using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.Gpu.Shader { /// /// Represents a program composed of one or more shader stages (for graphics shaders), /// or a single shader (for compute shaders). /// class ShaderBundle : IDisposable { /// /// Host shader program object. /// public IProgram HostProgram { get; } /// /// Compiled shader for each shader stage. /// public ShaderCodeHolder[] Shaders { get; } /// /// Creates a new instance of the shader bundle. /// /// Host program with all the shader stages /// Shaders public ShaderBundle(IProgram hostProgram, params ShaderCodeHolder[] shaders) { HostProgram = hostProgram; Shaders = shaders; } /// /// Dispose of the host shader resources. /// public void Dispose() { HostProgram.Dispose(); foreach (ShaderCodeHolder holder in Shaders) { holder?.HostShader?.Dispose(); } } } }