using Ryujinx.Memory.Range; using System; using System.Collections.Generic; using System.Threading; namespace Ryujinx.Memory.Tracking { /// /// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made, /// and an action can be performed when the region is read to or written from. /// public class RegionHandle : IRegionHandle, IRange { /// /// If more than this number of checks have been performed on a dirty flag since its last reprotect, /// then it is dirtied infrequently. /// private static int CheckCountForInfrequent = 3; /// /// Number of frequent dirty/consume in a row to make this handle volatile. /// private static int VolatileThreshold = 5; public bool Dirty { get; private set; } public bool Unmapped { get; private set; } public ulong Address { get; } public ulong Size { get; } public ulong EndAddress { get; } internal IMultiRegionHandle Parent { get; set; } internal int SequenceNumber { get; set; } private event Action _onDirty; private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access. private readonly List _regions; private readonly MemoryTracking _tracking; private bool _disposed; private int _checkCount = 0; private int _volatileCount = 0; private bool _volatile; internal MemoryPermission RequiredPermission => _preAction != null ? MemoryPermission.None : (Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read); internal RegionSignal PreAction => _preAction; /// /// Create a new region handle. The handle is registered with the given tracking object, /// and will be notified of any changes to the specified region. /// /// Tracking object for the target memory block /// Virtual address of the region to track /// Size of the region to track /// True if the region handle starts mapped internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, bool mapped = true) { Dirty = mapped; Unmapped = !mapped; Address = address; Size = size; EndAddress = address + size; _tracking = tracking; _regions = tracking.GetVirtualRegionsForHandle(address, size); foreach (var region in _regions) { region.Handles.Add(this); } } /// /// Clear the volatile state of this handle. /// private void ClearVolatile() { _volatileCount = 0; _volatile = false; } /// /// Check if this handle is dirty, or if it is volatile. (changes very often) /// /// True if the handle is dirty or volatile, false otherwise public bool DirtyOrVolatile() { _checkCount++; return Dirty || _volatile; } /// /// Signal that a memory action occurred within this handle's virtual regions. /// /// Whether the region was written to or read internal void Signal(ulong address, ulong size, bool write) { RegionSignal action = Interlocked.Exchange(ref _preAction, null); action?.Invoke(address, size); if (write) { bool oldDirty = Dirty; Dirty = true; if (!oldDirty) { _onDirty?.Invoke(); } Parent?.SignalWrite(); } } /// /// Force this handle to be dirty, without reprotecting. /// public void ForceDirty() { Dirty = true; } /// /// Consume the dirty flag for this handle, and reprotect so it can be set on the next write. /// public void Reprotect(bool asDirty = false) { if (_volatile) return; Dirty = asDirty; bool protectionChanged = false; lock (_tracking.TrackingLock) { foreach (VirtualRegion region in _regions) { protectionChanged |= region.UpdateProtection(); } } if (!protectionChanged) { // Counteract the check count being incremented when this handle was forced dirty. // It doesn't count for protected write tracking. _checkCount--; } else if (!asDirty) { if (_checkCount > 0 && _checkCount < CheckCountForInfrequent) { if (++_volatileCount >= VolatileThreshold && _preAction == null) { _volatile = true; return; } } else { _volatileCount = 0; } _checkCount = 0; } } /// /// Register an action to perform when the tracked region is read or written. /// The action is automatically removed after it runs. /// /// Action to call on read or write public void RegisterAction(RegionSignal action) { ClearVolatile(); RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action); if (lastAction == null && action != lastAction) { lock (_tracking.TrackingLock) { foreach (VirtualRegion region in _regions) { region.UpdateProtection(); } } } } /// /// Register an action to perform when the region is written to. /// This action will not be removed when it is called - it is called each time the dirty flag is set. /// /// Action to call on dirty public void RegisterDirtyEvent(Action action) { _onDirty += action; } /// /// Add a child virtual region to this handle. /// /// Virtual region to add as a child internal void AddChild(VirtualRegion region) { _regions.Add(region); } /// /// Signal that this handle has been mapped or unmapped. /// /// True if the handle has been mapped, false if unmapped internal void SignalMappingChanged(bool mapped) { if (Unmapped == mapped) { Unmapped = !mapped; if (Unmapped) { ClearVolatile(); Dirty = false; } } } /// /// Check if this region overlaps with another. /// /// Base address /// Size of the region /// True if overlapping, false otherwise public bool OverlapsWith(ulong address, ulong size) { return Address < address + size && address < EndAddress; } /// /// Dispose the handle. Within the tracking lock, this removes references from virtual regions. /// public void Dispose() { if (_disposed) { throw new ObjectDisposedException(GetType().FullName); } _disposed = true; lock (_tracking.TrackingLock) { foreach (VirtualRegion region in _regions) { region.RemoveHandle(this); } } } } }