using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// for and . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AuxiliaryBufferParameter { /// /// The input channel indices that will be used by the to write data to . /// public Array24 Input; /// /// The output channel indices that will be used by the to read data from . /// public Array24 Output; /// /// The total channel count used. /// public uint ChannelCount; /// /// The target sample rate. /// public uint SampleRate; /// /// The buffer storage total size. /// public uint BufferStorageSize; /// /// The maximum number of channels supported. /// /// This is unused. public uint ChannelCountMax; /// /// The address of the start of the region containing two followed by the data that will be written by the . /// public ulong SendBufferInfoAddress; /// /// The address of the start of the region containling data that will be written by the . /// /// This is unused. public ulong SendBufferStorageAddress; /// /// The address of the start of the region containing two followed by the data that will be read by the . /// /// Unused with . public ulong ReturnBufferInfoAddress; /// /// The address of the start of the region containling data that will be read by the . /// /// This is unused. public ulong ReturnBufferStorageAddress; /// /// Size of a sample of the mix buffer. /// /// This is unused. public uint MixBufferSampleSize; /// /// The total count of sample that can be stored. /// /// This is unused. public uint TotalSampleCount; /// /// The count of sample of the mix buffer. /// /// This is unused. public uint MixBufferSampleCount; } }