using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Performance
{
///
/// Input information for performance monitoring.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerformanceInParameter
{
///
/// The target node id to monitor performance on.
///
public int TargetNodeId;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[3];
}
}