using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Logging; using Ryujinx.Configuration.Hid; using Ryujinx.Configuration.System; using Ryujinx.Configuration.Ui; using System; using System.Collections.Generic; namespace Ryujinx.Configuration { public class ConfigurationState { /// /// UI configuration section /// public class UiSection { public class Columns { public ReactiveObject FavColumn { get; private set; } public ReactiveObject IconColumn { get; private set; } public ReactiveObject AppColumn { get; private set; } public ReactiveObject DevColumn { get; private set; } public ReactiveObject VersionColumn { get; private set; } public ReactiveObject TimePlayedColumn { get; private set; } public ReactiveObject LastPlayedColumn { get; private set; } public ReactiveObject FileExtColumn { get; private set; } public ReactiveObject FileSizeColumn { get; private set; } public ReactiveObject PathColumn { get; private set; } public Columns() { FavColumn = new ReactiveObject(); IconColumn = new ReactiveObject(); AppColumn = new ReactiveObject(); DevColumn = new ReactiveObject(); VersionColumn = new ReactiveObject(); TimePlayedColumn = new ReactiveObject(); LastPlayedColumn = new ReactiveObject(); FileExtColumn = new ReactiveObject(); FileSizeColumn = new ReactiveObject(); PathColumn = new ReactiveObject(); } } public class ColumnSortSettings { public ReactiveObject SortColumnId { get; private set; } public ReactiveObject SortAscending { get; private set; } public ColumnSortSettings() { SortColumnId = new ReactiveObject(); SortAscending = new ReactiveObject(); } } /// /// Used to toggle columns in the GUI /// public Columns GuiColumns { get; private set; } /// /// Used to configure column sort settings in the GUI /// public ColumnSortSettings ColumnSort { get; private set; } /// /// A list of directories containing games to be used to load games into the games list /// public ReactiveObject> GameDirs { get; private set; } /// /// Enable or disable custom themes in the GUI /// public ReactiveObject EnableCustomTheme { get; private set; } /// /// Path to custom GUI theme /// public ReactiveObject CustomThemePath { get; private set; } /// /// Start games in fullscreen mode /// public ReactiveObject StartFullscreen { get; private set; } public UiSection() { GuiColumns = new Columns(); ColumnSort = new ColumnSortSettings(); GameDirs = new ReactiveObject>(); EnableCustomTheme = new ReactiveObject(); CustomThemePath = new ReactiveObject(); StartFullscreen = new ReactiveObject(); } } /// /// Logger configuration section /// public class LoggerSection { /// /// Enables printing debug log messages /// public ReactiveObject EnableDebug { get; private set; } /// /// Enables printing stub log messages /// public ReactiveObject EnableStub { get; private set; } /// /// Enables printing info log messages /// public ReactiveObject EnableInfo { get; private set; } /// /// Enables printing warning log messages /// public ReactiveObject EnableWarn { get; private set; } /// /// Enables printing error log messages /// public ReactiveObject EnableError { get; private set; } /// /// Enables printing guest log messages /// public ReactiveObject EnableGuest { get; private set; } /// /// Enables printing FS access log messages /// public ReactiveObject EnableFsAccessLog { get; private set; } /// /// Controls which log messages are written to the log targets /// public ReactiveObject FilteredClasses { get; private set; } /// /// Enables or disables logging to a file on disk /// public ReactiveObject EnableFileLog { get; private set; } /// /// Controls which OpenGL log messages are recorded in the log /// public ReactiveObject GraphicsDebugLevel { get; private set; } public LoggerSection() { EnableDebug = new ReactiveObject(); EnableStub = new ReactiveObject(); EnableInfo = new ReactiveObject(); EnableWarn = new ReactiveObject(); EnableError = new ReactiveObject(); EnableGuest = new ReactiveObject(); EnableFsAccessLog = new ReactiveObject(); FilteredClasses = new ReactiveObject(); EnableFileLog = new ReactiveObject(); GraphicsDebugLevel = new ReactiveObject(); } } /// /// System configuration section /// public class SystemSection { /// /// Change System Language /// public ReactiveObject Language { get; private set; } /// /// Change System Region /// public ReactiveObject Region { get; private set; } /// /// Change System TimeZone /// public ReactiveObject TimeZone { get; private set; } /// /// System Time Offset in Seconds /// public ReactiveObject SystemTimeOffset { get; private set; } /// /// Enables or disables Docked Mode /// public ReactiveObject EnableDockedMode { get; private set; } /// /// Enables or disables multi-core scheduling of threads /// public ReactiveObject EnableMulticoreScheduling { get; private set; } /// /// Enables or disables profiled translation cache persistency /// public ReactiveObject EnablePtc { get; private set; } /// /// Enables integrity checks on Game content files /// public ReactiveObject EnableFsIntegrityChecks { get; private set; } /// /// Enables FS access log output to the console. Possible modes are 0-3 /// public ReactiveObject FsGlobalAccessLogMode { get; private set; } /// /// The selected audio backend /// public ReactiveObject AudioBackend { get; private set; } /// /// Enable or disable ignoring missing services /// public ReactiveObject IgnoreMissingServices { get; private set; } public SystemSection() { Language = new ReactiveObject(); Region = new ReactiveObject(); TimeZone = new ReactiveObject(); SystemTimeOffset = new ReactiveObject(); EnableDockedMode = new ReactiveObject(); EnableMulticoreScheduling = new ReactiveObject(); EnablePtc = new ReactiveObject(); EnableFsIntegrityChecks = new ReactiveObject(); FsGlobalAccessLogMode = new ReactiveObject(); AudioBackend = new ReactiveObject(); IgnoreMissingServices = new ReactiveObject(); } } /// /// Hid configuration section /// public class HidSection { /// /// Enable or disable keyboard support (Independent from controllers binding) /// public ReactiveObject EnableKeyboard { get; private set; } /// /// Hotkey Keyboard Bindings /// public ReactiveObject Hotkeys { get; private set; } /// /// Input device configuration. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed. /// TODO: Implement a ReactiveList class. /// public ReactiveObject> InputConfig { get; private set; } public HidSection() { EnableKeyboard = new ReactiveObject(); Hotkeys = new ReactiveObject(); InputConfig = new ReactiveObject>(); } } /// /// Graphics configuration section /// public class GraphicsSection { /// /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. /// public ReactiveObject MaxAnisotropy { get; private set; } /// /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. /// public ReactiveObject ResScale { get; private set; } /// /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. /// public ReactiveObject ResScaleCustom { get; private set; } /// /// Dumps shaders in this local directory /// public ReactiveObject ShadersDumpPath { get; private set; } /// /// Enables or disables Vertical Sync /// public ReactiveObject EnableVsync { get; private set; } /// /// Enables or disables Shader cache /// public ReactiveObject EnableShaderCache { get; private set; } public GraphicsSection() { ResScale = new ReactiveObject(); ResScaleCustom = new ReactiveObject(); MaxAnisotropy = new ReactiveObject(); ShadersDumpPath = new ReactiveObject(); EnableVsync = new ReactiveObject(); EnableShaderCache = new ReactiveObject(); } } /// /// The default configuration instance /// public static ConfigurationState Instance { get; private set; } /// /// The Ui section /// public UiSection Ui { get; private set; } /// /// The Logger section /// public LoggerSection Logger { get; private set; } /// /// The System section /// public SystemSection System { get; private set; } /// /// The Graphics section /// public GraphicsSection Graphics { get; private set; } /// /// The Hid section /// public HidSection Hid { get; private set; } /// /// Enables or disables Discord Rich Presence /// public ReactiveObject EnableDiscordIntegration { get; private set; } /// /// Checks for updates when Ryujinx starts when enabled /// public ReactiveObject CheckUpdatesOnStart { get; private set; } private ConfigurationState() { Ui = new UiSection(); Logger = new LoggerSection(); System = new SystemSection(); Graphics = new GraphicsSection(); Hid = new HidSection(); EnableDiscordIntegration = new ReactiveObject(); CheckUpdatesOnStart = new ReactiveObject(); } public ConfigurationFileFormat ToFileFormat() { List controllerConfigList = new List(); List keyboardConfigList = new List(); foreach (InputConfig inputConfig in Hid.InputConfig.Value) { if (inputConfig is ControllerConfig controllerConfig) { controllerConfigList.Add(controllerConfig); } else if (inputConfig is KeyboardConfig keyboardConfig) { keyboardConfigList.Add(keyboardConfig); } } ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { Version = ConfigurationFileFormat.CurrentVersion, ResScale = Graphics.ResScale, ResScaleCustom = Graphics.ResScaleCustom, MaxAnisotropy = Graphics.MaxAnisotropy, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, LoggingEnableStub = Logger.EnableStub, LoggingEnableInfo = Logger.EnableInfo, LoggingEnableWarn = Logger.EnableWarn, LoggingEnableError = Logger.EnableError, LoggingEnableGuest = Logger.EnableGuest, LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, LoggingFilteredClasses = Logger.FilteredClasses, LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel, EnableFileLog = Logger.EnableFileLog, SystemLanguage = System.Language, SystemRegion = System.Region, SystemTimeZone = System.TimeZone, SystemTimeOffset = System.SystemTimeOffset, DockedMode = System.EnableDockedMode, EnableDiscordIntegration = EnableDiscordIntegration, CheckUpdatesOnStart = CheckUpdatesOnStart, EnableVsync = Graphics.EnableVsync, EnableShaderCache = Graphics.EnableShaderCache, EnableMulticoreScheduling = System.EnableMulticoreScheduling, EnablePtc = System.EnablePtc, EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, AudioBackend = System.AudioBackend, IgnoreMissingServices = System.IgnoreMissingServices, GuiColumns = new GuiColumns { FavColumn = Ui.GuiColumns.FavColumn, IconColumn = Ui.GuiColumns.IconColumn, AppColumn = Ui.GuiColumns.AppColumn, DevColumn = Ui.GuiColumns.DevColumn, VersionColumn = Ui.GuiColumns.VersionColumn, TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn, LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn, FileExtColumn = Ui.GuiColumns.FileExtColumn, FileSizeColumn = Ui.GuiColumns.FileSizeColumn, PathColumn = Ui.GuiColumns.PathColumn, }, ColumnSort = new ColumnSort { SortColumnId = Ui.ColumnSort.SortColumnId, SortAscending = Ui.ColumnSort.SortAscending }, GameDirs = Ui.GameDirs, EnableCustomTheme = Ui.EnableCustomTheme, CustomThemePath = Ui.CustomThemePath, StartFullscreen = Ui.StartFullscreen, EnableKeyboard = Hid.EnableKeyboard, Hotkeys = Hid.Hotkeys, KeyboardConfig = keyboardConfigList, ControllerConfig = controllerConfigList }; return configurationFile; } public void LoadDefault() { Graphics.ResScale.Value = 1; Graphics.ResScaleCustom.Value = 1.0f; Graphics.MaxAnisotropy.Value = -1.0f; Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; Logger.EnableStub.Value = true; Logger.EnableInfo.Value = true; Logger.EnableWarn.Value = true; Logger.EnableError.Value = true; Logger.EnableGuest.Value = true; Logger.EnableFsAccessLog.Value = false; Logger.FilteredClasses.Value = new LogClass[] { }; Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None; Logger.EnableFileLog.Value = true; System.Language.Value = Language.AmericanEnglish; System.Region.Value = Region.USA; System.TimeZone.Value = "UTC"; System.SystemTimeOffset.Value = 0; System.EnableDockedMode.Value = false; EnableDiscordIntegration.Value = true; CheckUpdatesOnStart.Value = true; Graphics.EnableVsync.Value = true; Graphics.EnableShaderCache.Value = true; System.EnableMulticoreScheduling.Value = true; System.EnablePtc.Value = false; System.EnableFsIntegrityChecks.Value = true; System.FsGlobalAccessLogMode.Value = 0; System.AudioBackend.Value = AudioBackend.OpenAl; System.IgnoreMissingServices.Value = false; Ui.GuiColumns.FavColumn.Value = true; Ui.GuiColumns.IconColumn.Value = true; Ui.GuiColumns.AppColumn.Value = true; Ui.GuiColumns.DevColumn.Value = true; Ui.GuiColumns.VersionColumn.Value = true; Ui.GuiColumns.TimePlayedColumn.Value = true; Ui.GuiColumns.LastPlayedColumn.Value = true; Ui.GuiColumns.FileExtColumn.Value = true; Ui.GuiColumns.FileSizeColumn.Value = true; Ui.GuiColumns.PathColumn.Value = true; Ui.ColumnSort.SortColumnId.Value = 0; Ui.ColumnSort.SortAscending.Value = false; Ui.GameDirs.Value = new List(); Ui.EnableCustomTheme.Value = false; Ui.CustomThemePath.Value = ""; Ui.StartFullscreen.Value = false; Hid.EnableKeyboard.Value = false; Hid.Hotkeys.Value = new KeyboardHotkeys { ToggleVsync = Key.Tab }; Hid.InputConfig.Value = new List { new KeyboardConfig { Index = 0, ControllerType = ControllerType.JoyconPair, PlayerIndex = PlayerIndex.Player1, LeftJoycon = new NpadKeyboardLeft { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, DPadUp = Key.Up, DPadDown = Key.Down, DPadLeft = Key.Left, DPadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Home, ButtonSr = Key.End }, RightJoycon = new NpadKeyboardRight { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.PageUp, ButtonSr = Key.PageDown }, EnableMotion = false, MirrorInput = false, Slot = 0, AltSlot = 0, Sensitivity = 100, GyroDeadzone = 1, DsuServerHost = "127.0.0.1", DsuServerPort = 26760 } }; } public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) { bool configurationFileUpdated = false; if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); LoadDefault(); return; } if (configurationFileFormat.Version < 2) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); configurationFileFormat.SystemRegion = Region.USA; configurationFileUpdated = true; } if (configurationFileFormat.Version < 3) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3."); configurationFileFormat.SystemTimeZone = "UTC"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 4) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4."); configurationFileFormat.MaxAnisotropy = -1; configurationFileUpdated = true; } if (configurationFileFormat.Version < 5) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5."); configurationFileFormat.SystemTimeOffset = 0; configurationFileUpdated = true; } if (configurationFileFormat.Version < 6) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6."); configurationFileFormat.ControllerConfig = new List(); configurationFileFormat.KeyboardConfig = new List { new KeyboardConfig { Index = 0, ControllerType = ControllerType.JoyconPair, PlayerIndex = PlayerIndex.Player1, LeftJoycon = new NpadKeyboardLeft { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, DPadUp = Key.Up, DPadDown = Key.Down, DPadLeft = Key.Left, DPadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, RightJoycon = new NpadKeyboardRight { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, EnableMotion = false, MirrorInput = false, Slot = 0, AltSlot = 0, Sensitivity = 100, GyroDeadzone = 1, DsuServerHost = "127.0.0.1", DsuServerPort = 26760 } }; configurationFileUpdated = true; } // Only needed for version 6 configurations. if (configurationFileFormat.Version == 6) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7."); for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++) { if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex) { configurationFileFormat.KeyboardConfig[i].Index++; } } } if (configurationFileFormat.Version < 8) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8."); configurationFileFormat.EnablePtc = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 9) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9."); configurationFileFormat.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false }; configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.Tab }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 10) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10."); configurationFileFormat.AudioBackend = AudioBackend.OpenAl; configurationFileUpdated = true; } if (configurationFileFormat.Version < 11) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11."); configurationFileFormat.ResScale = 1; configurationFileFormat.ResScaleCustom = 1.0f; configurationFileUpdated = true; } if (configurationFileFormat.Version < 12) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12."); configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None; configurationFileUpdated = true; } if (configurationFileFormat.Version < 14) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14."); configurationFileFormat.CheckUpdatesOnStart = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 16) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16."); configurationFileFormat.EnableShaderCache = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 17) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17."); configurationFileFormat.StartFullscreen = false; configurationFileUpdated = true; } List inputConfig = new List(); inputConfig.AddRange(configurationFileFormat.ControllerConfig); inputConfig.AddRange(configurationFileFormat.KeyboardConfig); Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; System.Language.Value = configurationFileFormat.SystemLanguage; System.Region.Value = configurationFileFormat.SystemRegion; System.TimeZone.Value = configurationFileFormat.SystemTimeZone; System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling; System.EnablePtc.Value = configurationFileFormat.EnablePtc; System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; System.AudioBackend.Value = configurationFileFormat.AudioBackend; System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; Ui.GameDirs.Value = configurationFileFormat.GameDirs; Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen; Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; Hid.InputConfig.Value = inputConfig; if (configurationFileUpdated) { ToFileFormat().SaveConfig(configurationFilePath); Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}"); } } public static void Initialize() { if (Instance != null) { throw new InvalidOperationException("Configuration is already initialized"); } Instance = new ConfigurationState(); } } }