namespace Ryujinx.Graphics.Vic { struct SurfaceOutputConfig { public SurfacePixelFormat PixelFormat; public int SurfaceWidth; public int SurfaceHeight; public int GobBlockHeight; public long SurfaceLumaAddress; public long SurfaceChromaUAddress; public long SurfaceChromaVAddress; public SurfaceOutputConfig( SurfacePixelFormat PixelFormat, int SurfaceWidth, int SurfaceHeight, int GobBlockHeight, long OutputSurfaceLumaAddress, long OutputSurfaceChromaUAddress, long OutputSurfaceChromaVAddress) { this.PixelFormat = PixelFormat; this.SurfaceWidth = SurfaceWidth; this.SurfaceHeight = SurfaceHeight; this.GobBlockHeight = GobBlockHeight; this.SurfaceLumaAddress = OutputSurfaceLumaAddress; this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress; this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress; } } }