using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Ipc; using System.Collections.Generic; namespace Ryujinx.HLE.HOS.Services.Am { class IApplicationFunctions : IpcService { private Dictionary _commands; public override IReadOnlyDictionary Commands => _commands; public IApplicationFunctions() { _commands = new Dictionary { { 1, PopLaunchParameter }, { 20, EnsureSaveData }, { 21, GetDesiredLanguage }, { 22, SetTerminateResult }, { 23, GetDisplayVersion }, { 40, NotifyRunning }, { 50, GetPseudoDeviceId }, { 66, InitializeGamePlayRecording }, { 67, SetGamePlayRecordingState } }; } public long PopLaunchParameter(ServiceCtx context) { //Only the first 0x18 bytes of the Data seems to be actually used. MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams())); return 0; } public long EnsureSaveData(ServiceCtx context) { long uIdLow = context.RequestData.ReadInt64(); long uIdHigh = context.RequestData.ReadInt64(); Logger.PrintStub(LogClass.ServiceAm); context.ResponseData.Write(0L); return 0; } public long GetDesiredLanguage(ServiceCtx context) { context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode); return 0; } public long SetTerminateResult(ServiceCtx context) { int errorCode = context.RequestData.ReadInt32(); string result = GetFormattedErrorCode(errorCode); Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result})."); return 0; } private string GetFormattedErrorCode(int errorCode) { int module = (errorCode >> 0) & 0x1ff; int description = (errorCode >> 9) & 0x1fff; return $"{(2000 + module):d4}-{description:d4}"; } public long GetDisplayVersion(ServiceCtx context) { //FIXME: Need to check correct version on a switch. context.ResponseData.Write(1L); context.ResponseData.Write(0L); return 0; } public long NotifyRunning(ServiceCtx context) { context.ResponseData.Write(1); return 0; } public long GetPseudoDeviceId(ServiceCtx context) { Logger.PrintStub(LogClass.ServiceAm); context.ResponseData.Write(0L); context.ResponseData.Write(0L); return 0; } public long InitializeGamePlayRecording(ServiceCtx context) { Logger.PrintStub(LogClass.ServiceAm); return 0; } public long SetGamePlayRecordingState(ServiceCtx context) { int state = context.RequestData.ReadInt32(); Logger.PrintStub(LogClass.ServiceAm); return 0; } } }