//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Device
{
///
/// Represents a virtual device used by IAudioDevice.
///
public class VirtualDevice
{
///
/// All the defined virtual devices.
///
public static readonly VirtualDevice[] Devices = new VirtualDevice[4]
{
new VirtualDevice("AudioStereoJackOutput", 2),
new VirtualDevice("AudioBuiltInSpeakerOutput", 2),
new VirtualDevice("AudioTvOutput", 6),
new VirtualDevice("AudioUsbDeviceOutput", 2),
};
///
/// The name of the .
///
public string Name { get; }
///
/// The count of channels supported by the .
///
public uint ChannelCount { get; }
///
/// The system master volume of the .
///
public float MasterVolume { get; private set; }
///
/// Create a new instance.
///
/// The name of the .
/// The count of channels supported by the .
private VirtualDevice(string name, uint channelCount)
{
Name = name;
ChannelCount = channelCount;
}
///
/// Update the master volume of the .
///
/// The new master volume.
public void UpdateMasterVolume(float volume)
{
Debug.Assert(volume >= 0.0f && volume <= 1.0f);
MasterVolume = volume;
}
///
/// Check if the is a usb device.
///
/// Returns true if the is a usb device.
public bool IsUsbDevice()
{
return Name.Equals("AudioUsbDeviceOutput");
}
}
}