//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for an effect.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectOutStatus
{
///
/// The state of an effect.
///
public enum EffectState : byte
{
///
/// The effect is enabled.
///
Enabled = 3,
///
/// The effect is disabled.
///
Disabled = 4
}
///
/// Current effect state.
///
// TODO: enum?
public EffectState State;
///
/// Unused/Reserved.
///
private unsafe fixed byte _reserved[15];
}
}