using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// A structure that defines the configuration options of the software keyboard. /// [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] struct SoftwareKeyboardConfig { private const int SubmitTextLength = 8; private const int HeaderTextLength = 64; private const int SubtitleTextLength = 128; private const int GuideTextLength = 256; /// /// Type of keyboard. /// public KeyboardMode Mode; /// /// The string displayed in the Submit button. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubmitTextLength + 1)] public string SubmitText; /// /// The character displayed in the left button of the numeric keyboard. /// This is ignored when Mode is not set to NumbersOnly. /// public char LeftOptionalSymbolKey; /// /// The character displayed in the right button of the numeric keyboard. /// This is ignored when Mode is not set to NumbersOnly. /// public char RightOptionalSymbolKey; /// /// When set, predictive typing is enabled making use of the system dictionary, /// and any custom user dictionary. /// [MarshalAs(UnmanagedType.I1)] public bool PredictionEnabled; /// /// Specifies prohibited characters that cannot be input into the text entry area. /// public InvalidCharFlags InvalidCharFlag; /// /// The initial position of the text cursor displayed in the text entry area. /// public InitialCursorPosition InitialCursorPosition; /// /// The string displayed in the header area of the keyboard. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = HeaderTextLength + 1)] public string HeaderText; /// /// The string displayed in the subtitle area of the keyboard. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubtitleTextLength + 1)] public string SubtitleText; /// /// The placeholder string displayed in the text entry area when no text is entered. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = GuideTextLength + 1)] public string GuideText; /// /// When non-zero, specifies the maximum allowed length of the string entered into the text entry area. /// public int StringLengthMax; /// /// When non-zero, specifies the minimum allowed length of the string entered into the text entry area. /// public int StringLengthMin; /// /// When enabled, hides input characters as dots in the text entry area. /// public PasswordMode PasswordMode; /// /// Specifies whether the text entry area is displayed as a single-line entry, or a multi-line entry field. /// public InputFormMode InputFormMode; /// /// When set, enables or disables the return key. This value is ignored when single-line entry is specified as the InputFormMode. /// [MarshalAs(UnmanagedType.I1)] public bool UseNewLine; /// /// When set, the software keyboard will return a UTF-8 encoded string, rather than UTF-16. /// [MarshalAs(UnmanagedType.I1)] public bool UseUtf8; /// /// When set, the software keyboard will blur the game application rendered behind the keyboard. /// [MarshalAs(UnmanagedType.I1)] public bool UseBlurBackground; /// /// Offset into the work buffer of the initial text when the keyboard is first displayed. /// public int InitialStringOffset; /// /// Length of the initial text. /// public int InitialStringLength; /// /// Offset into the work buffer of the custom user dictionary. /// public int CustomDictionaryOffset; /// /// Number of entries in the custom user dictionary. /// public int CustomDictionaryCount; /// /// When set, the text entered will be validated on the application side after the keyboard has been submitted. /// [MarshalAs(UnmanagedType.I1)] public bool CheckText; } }