using System;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
///
/// Disk cache load exception.
///
class DiskCacheLoadException : Exception
{
///
/// Result of the cache load operation.
///
public DiskCacheLoadResult Result { get; }
///
/// Creates a new instance of the disk cache load exception.
///
public DiskCacheLoadException()
{
}
///
/// Creates a new instance of the disk cache load exception.
///
/// Exception message
public DiskCacheLoadException(string message) : base(message)
{
}
///
/// Creates a new instance of the disk cache load exception.
///
/// Exception message
/// Inner exception
public DiskCacheLoadException(string message, Exception inner) : base(message, inner)
{
}
///
/// Creates a new instance of the disk cache load exception.
///
/// Result code
public DiskCacheLoadException(DiskCacheLoadResult result) : base(result.GetMessage())
{
Result = result;
}
}
}