using System;
namespace Ryujinx.Memory
{
///
/// Flags that controls allocation and other properties of the memory block memory.
///
[Flags]
public enum MemoryAllocationFlags
{
///
/// No special allocation settings.
///
None = 0,
///
/// Reserve a region of memory on the process address space,
/// without actually allocation any backing memory.
///
Reserve = 1 << 0,
///
/// Enables read and write tracking of the memory block.
/// This currently does nothing and is reserved for future use.
///
Tracked = 1 << 1
}
}