using Ryujinx.Memory.Range;
namespace Ryujinx.Memory.Tracking
{
///
/// A region of memory.
///
abstract class AbstractRegion : INonOverlappingRange
{
///
/// Base address.
///
public ulong Address { get; }
///
/// Size of the range in bytes.
///
public ulong Size { get; protected set; }
///
/// End address.
///
public ulong EndAddress => Address + Size;
///
/// Create a new region.
///
/// Base address
/// Size of the range
protected AbstractRegion(ulong address, ulong size)
{
Address = address;
Size = size;
}
///
/// Check if this range overlaps with another.
///
/// Base address
/// Size of the range
/// True if overlapping, false otherwise
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
///
/// Signals to the handles that a memory event has occurred, and unprotects the region. Assumes that the tracking lock has been obtained.
///
/// Address accessed
/// Size of the region affected in bytes
/// Whether the region was written to or read
public abstract void Signal(ulong address, ulong size, bool write);
///
/// Split this region into two, around the specified address.
/// This region is updated to end at the split address, and a new region is created to represent past that point.
///
/// Address to split the region around
/// The second part of the split region, with start address at the given split.
public abstract INonOverlappingRange Split(ulong splitAddress);
}
}