using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// A structure with configuration options of the software keyboard when starting a new input request in inline mode. /// This is the extended version of the structure with extended appear options. /// [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)] struct SoftwareKeyboardCalcEx { /// /// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games. /// It's assumed that this is padding at the end of this struct, because all members seem OK. /// public const int AlternativeSize = 1256; public const int InputTextLength = 505; public uint Unknown; /// /// The size of the Calc struct, as reported by the process communicating with the applet. /// public ushort Size; public byte Unknown1; public byte Unknown2; /// /// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard /// using the data provided with the Calc structure. /// public KeyboardCalcFlags Flags; /// /// The original parameters used when initializing the keyboard applet. /// Flag: 0x1 /// public SoftwareKeyboardInitialize Initialize; /// /// The audio volume used by the sound effects of the keyboard. /// Flag: 0x2 /// public float Volume; /// /// The initial position of the text cursor (caret) in the provided input text. /// Flag: 0x10 /// public int CursorPos; /// /// Appearance configurations for the on-screen keyboard. /// public SoftwareKeyboardAppearEx Appear; /// /// The initial input text to be used by the software keyboard. /// Flag: 0x8 /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)] public string InputText; /// /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16. /// Flag: 0x20 /// [MarshalAs(UnmanagedType.I1)] public bool UseUtf8; public byte Unknown3; /// /// [5.0.0+] Enable the backspace key in the software keyboard. /// Flag: 0x8000 /// [MarshalAs(UnmanagedType.I1)] public bool BackspaceEnabled; public short Unknown4; public byte Unknown5; /// /// Flag: 0x200 /// [MarshalAs(UnmanagedType.I1)] public bool KeytopAsFloating; /// /// Flag: 0x100 /// [MarshalAs(UnmanagedType.I1)] public bool FooterScalable; /// /// Flag: 0x100 /// [MarshalAs(UnmanagedType.I1)] public bool AlphaEnabledInInputMode; /// /// Flag: 0x100 /// public byte InputModeFadeType; /// /// When set, the software keyboard ignores touch input. /// Flag: 0x200 /// [MarshalAs(UnmanagedType.I1)] public bool TouchDisabled; /// /// When set, the software keyboard ignores hardware keyboard commands. /// Flag: 0x800 /// [MarshalAs(UnmanagedType.I1)] public bool HardwareKeyboardDisabled; public uint Unknown6; public uint Unknown7; /// /// Default value is 1.0. /// Flag: 0x200 /// public float KeytopScale0; /// /// Default value is 1.0. /// Flag: 0x200 /// public float KeytopScale1; public float KeytopTranslate0; public float KeytopTranslate1; /// /// Default value is 1.0. /// Flag: 0x100 /// public float KeytopBgAlpha; /// /// Default value is 1.0. /// Flag: 0x100 /// public float FooterBgAlpha; /// /// Default value is 1.0. /// Flag: 0x200 /// public float BalloonScale; public float Unknown8; public uint Unknown9; public uint Unknown10; public uint Unknown11; /// /// [5.0.0+] Enable sound effect. /// Flag: Enable: 0x2000 /// Disable: 0x4000 /// public byte SeGroup; /// /// [6.0.0+] Enables the Trigger field when Trigger is non-zero. /// public byte TriggerFlag; /// /// [6.0.0+] Always set to zero. /// public byte Trigger; public byte Padding; } }